The Fifteen Strangers Mods (
strangerpeople) wrote in
15strangers2023-06-09 04:05 pm
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WEEK 1
[So, once Zero has said his peace, everything is quiet as the week dawns. A new Game. Nonary, Decision, Murder. All three. It doesn't matter. Everyone is here to kill or die. The coin has been tossed, the die is cast. The rules are set; the watches are active.
The question now is, why? Why is this happening? Why you? Surely no one is so desperate to kill on this ship, right? Not when the people onboard are so interesting and varied. Perhaps everyone can get along; perhaps there's a way off the ship without bloodshed. Of course, if there is, it might be be best to be prepared for a long stay-there's no doubt Zero won't make it that easy to escape. Then there's the matter that-apparently-people have new powers they did not possess before, while those the strangers once had are gone. Perhaps it's time to test those out and see what they can do
So, let's see what happens this week. Hopefully it will be a peaceful one.
There are currently 19 strangers on this ship.]
Infirmary
Screw it, let's check out this place. At least having a good tally of what the heck's in here is a good idea, right?]
Re: Infirmary
There is all sorts of stuff in the infirmary. Medicine, drugs, basically all the first aid one can rely on in a pinch.
There...is something odd in the sink though.]
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What's in the sink? He'll mosey on over to take a look.]
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What.
He'll...go to take it out to inspect it a bit closer, he guesses? Thank god he wears gloves all the time.]
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Regardless if he can or can't, he'll also give the room another look over just in case. Anything hiding in here?]
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Otherwise, nothing else. The Infirmary is all good for now!]
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