strangerpeople: (0)
The Fifteen Strangers Mods ([personal profile] strangerpeople) wrote in [community profile] 15strangers 2017-12-21 09:23 pm (UTC)

EVIDENCE

[There is a document beneath the diary. An excerpt:]

...Imprinting is vital to influencing thoughts and emotions when it comes to the Game. For Players, this is vital for missions, as imprinting allows for concepts and keywords to be fully realized as actions, as they come into being within the mind of the target of imprinting.

However, for higher-ranked individuals, it is possible to do the opposite. Instead of imprinting thoughts, for certain entry fees for example, it is important to create an imprint to allow a person to forget a concept or keyword. This of course would result in a net loss, as opposed to a gain, within the target's mind...

Like a normal imprint, this influence will eventually disappear, allowing the person to regain what they lost. This is primarly based on how long a given Game is (if for some reason a Player is imprinted to lose memories outside of their entry fee), as well as whether the memories in question were a true entry fee and not a simple imprint. If the former, memories are restored after some time, or if the target in question dies (as opposed to being erased).

If the latter, then should the player lose in the Game but be somehow restored to life due to Game rules, it is a given that the memory loss is permanent...

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