The Fifteen Strangers Mods (
strangerpeople) wrote in
15strangers2018-12-15 09:51 pm
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LET THE GAME BEGIN
(SYD -> HNL)
[Well, good going, Yurick and Vita. You dun fucked up. Now it's a murdergame. Still, could be worse. It could be a certain screechy female commander in charge, right?
In any case, you are stuck here. It's frustrating, and as time goes by, being here is going to wear everyone down. Not to mention the scent of those damn leis just won't go away, even after you've tossed them aside. The air permeates with it, and combine that with recycled air that only makes things more irritating and pungent, the limited supply of essentials, the limited space even on this large plane, the horrible electricity situation, *and* the threat of the murdergame now ever-present over everyone's heads?
Things are not fun right now. And as time goes by, it's going to only get worse. It's just a question of how - and whether there's any escape before it becomes too much to bear.]
((OOC: Welcome to the week! We'll be doing things a little differently here - we will have a sub-heading for investigations to happen, where players can send their characters of to find clues. Just head over there and use the OoC map to help guide your characters to major clues if you so wish!
Of course, you can always court disaster for your character, courtesy of the RNG, if you so wish! As a result, there will also be a sub-heading revealing everyone's level of injury, which will start at a default number for everyone (except those already injured coming in, or injuries inflicted before the pilot's call!) at the beginning of the week! This can be raised as you see fit to inflict pain on your character - just remember to TAG ANY COMMENT THREAD FOR THE MODS if you want injury rolls! Just don't go too high - your character may not survive if you do!
GOOD LUCK! And remember - have a nice flight!))
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What's most obvious
besides any bodiesas one is heading down those steps?]no subject
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k e y w o r d s...
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Well, if this were an old text adventure, that'd be the input, anyway. With that in sight, he's target-locked on it. Once he's there...
»OPEN DOOR.? Is it locked?]
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Don't touch it for too long???]
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[He glares at the door for a moment, shaking his hand to try and shake off the feeling of getting zapped, and then looks back to Vita, plainly looking for sympathy.]
Don't touch that, it's got... it's live, there's current running through it.
[Yeah, that was probably unnecessary, but... well. Looking back to the door, though... what's the handle look like? Is there an obvious locking mechanism?]
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[Just a crazy idea, but... this is Jonathan. So... how well insulated is the cabin floor, compared to the walls and thus the body of the plane?]
You see any loose wiring?
[He has no idea what he's doing.]
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Well, I'm definitely not touching that stuff.
[And then it vanishes after ten seconds, of course.]
mods?
[And then, as though there's a cartoon lightbulb popping on above his head - ]
Hey, if you can do that and make it so it runs from the door into something else metal, it might overload the power source.
[Yes, the entire thing they're on is made of metal. But is any of it obviously exposed?]
Re: mods?
That was a really, really good idea, though. But Kopara Air cares and thinks of everything.]
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If I had the whip I packed, maybe that'd work, but....
[He's just talking to himself, no need to worry too much.]
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Doesn't water also react to it? At least lightning and water definitely don't go together. Maybe getting it wet would overload it.
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[Yep, he's definitely looking to see if it's possible to stand or crouch somewhere that wouldn't end up carrying a charge, now.]
And... yeah, it's not just a downgrade, it's a downgrade in really bad taste. And I hope the jackass did hear me say that.
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Well I think this guy and Marie would go well together. Maybe they'll be able to meet in the afterlife.
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MODS the dicebot hates me and y'all can check...
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