The Fifteen Strangers Mods (
strangerpeople) wrote in
15strangers2020-01-27 10:38 am
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W͜͏̶Ę͏E͝͠K͝͞ ̧1̵͟
There was no sugarcoating it anymore. This was a critical time. Saving all of the vines is paramount, but what does one do when the blight hits? It keeps encroaching on the grapes, day by day. Entire clusters, entire bunches, dead and rotting, while allowing the blight to spread, and the leading botanists and viticulturists cannot identify the origin or the cause. They can't even successfully isolate the culprit in their labs; it seems to disappear like air no matter the precautions taken.
It is a catastrophe that seems to be beyond science, and it will result in the complete collapse of the entire country's wine industry. Already, embargoes on this year's crop have forced other grape-growers to close shop for the year after they'd sold their previous stock; it is all too possible that no grapes might ever be grown here again if a cure cannot be found. The tourists have stopped coming. The towns have grown silent.
You, meanwhile, are devastated. With the way your business is going, it will be on the brink of bankruptcy within the year. You will soon have no choice but to close shop and let every grapevine die, let the land go fallow. There must be a cure for this, there must be. Yet everything that can go wrong is.
Then, as you watch the news, it happens. Breaking news. The blight has been found in another country.
It is a pandemic-and it is only getting worse.
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Well. This is...what else can can anyone say? You all know the deal. You all know what situation you're in. All that is left is to figure out what you can do about it. If there's anything that can be done.
You still feel that compulsion to distrust. To know you cannot win. To know that only the hosts have your best interests in mind. It would be easy to just do all that. But would it be the right thing to do? You can't be completely sure. Indeed, nothing is certain here, except for that damned ticking sound. If only you could stop it.
But you can't stop it. It is inevitable.
There are 15 strangers in this place.]
Creature + Dressing room
I did notice some strange things in the clothing area. There were two outfits that came from the Base. One was a costume Halley had been wearing, the other was the spacesuit we all woke up in. That was all I could recognize from the Base and plane. Others may want to see if they recognize anything.
Then in the dining room I found a strange creature under the table. It was white and had ears like a cat, but also looked like it had floppy ears like a rabbit. It was quite friendly and even came right up to me. It eventually ran away and I couldn't find it again. I even had Grianos look around from above for it.
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...Did it have red eyes?
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What a giant pain in the ass. Can't believe they're here too.
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What do you mean by "them"?
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[ And Kurama uttered it's name so McBurn didn't have to bother remembering. ]
It's some kind of magical being that wants people to makes wishes so that it can twist the nature of whoever falls for their trick beyond recognition.
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I think you know I know to be wary of any magical creature that can talk and isn't a familiar I know of. Does it actually convince to make wishes, or would even uttering a wish out loud be enough?
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This creature. Did it have rings around the longer ears and pink markings?
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[He does not sound happy about this.]
That could be a problem. Don't let it fool you, it's sentient and capable of speech.
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[ He looks about as happy about this as Kurama does, really not too pleased to hear that thing is here. ]
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[Yeah, hi, he upsetti]
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[She confuzzle! It's fine.]
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Those...things aren’t good. They make deals with people, and it benefits them in the short term, but it’ll eventually turn you into giant monster that kills people.
[If Jonathan is there, he’s glancing at him for a second before continuing.]
They’re not to be trusted.
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Mostly, he just looks like he feels - worried and out of his element.]
So they grabbed some reminders from there, too, somehow. I hope Halley's okay, that... it seems directed.
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[He smiles, simultaneously sheepish and tense.]
It's, uh, it's a long story.
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