The Fifteen Strangers Mods (
strangerpeople) wrote in
15strangers2020-01-27 10:38 am
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There was no sugarcoating it anymore. This was a critical time. Saving all of the vines is paramount, but what does one do when the blight hits? It keeps encroaching on the grapes, day by day. Entire clusters, entire bunches, dead and rotting, while allowing the blight to spread, and the leading botanists and viticulturists cannot identify the origin or the cause. They can't even successfully isolate the culprit in their labs; it seems to disappear like air no matter the precautions taken.
It is a catastrophe that seems to be beyond science, and it will result in the complete collapse of the entire country's wine industry. Already, embargoes on this year's crop have forced other grape-growers to close shop for the year after they'd sold their previous stock; it is all too possible that no grapes might ever be grown here again if a cure cannot be found. The tourists have stopped coming. The towns have grown silent.
You, meanwhile, are devastated. With the way your business is going, it will be on the brink of bankruptcy within the year. You will soon have no choice but to close shop and let every grapevine die, let the land go fallow. There must be a cure for this, there must be. Yet everything that can go wrong is.
Then, as you watch the news, it happens. Breaking news. The blight has been found in another country.
It is a pandemic-and it is only getting worse.
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Well. This is...what else can can anyone say? You all know the deal. You all know what situation you're in. All that is left is to figure out what you can do about it. If there's anything that can be done.
You still feel that compulsion to distrust. To know you cannot win. To know that only the hosts have your best interests in mind. It would be easy to just do all that. But would it be the right thing to do? You can't be completely sure. Indeed, nothing is certain here, except for that damned ticking sound. If only you could stop it.
But you can't stop it. It is inevitable.
There are 15 strangers in this place.]
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... And enthusiastic about Fjord when she found out he was bound to the same being. In the... eh... bumsen sense of enthusiastic. Much to Jester's dismay.
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[Poor, poor rabbit Zach.]
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Pete, meanwhile, is the reason I'm more or less numb to a lot of the crazier things that can happen. Pretty much was trying use me as plaything for some game him and two others were playing, and when I refused, used about as many dirty tricks as he could think of to make me, until me and some others were able to get him and one of the others playing the game to lose. Now they're spending about sixty years as mortals for punishment of losing said game.
[So...both of them are easy to handle, at the moment.]
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I’ve gone through a lot more than I ever expected to in my life. At this point I’m not sure if there’s much that can surprise me anymore.
[Everything on the trains has more or less amplified that feeling.]
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[He's not even sure if it'd work, given the needed manipulations of the arcane weave, but.]
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[That'd be wild]
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[Weird coincidences.]
Yeah, it might be interesting to have you around Babylon Gardens. It's been pretty calm since the cosmic game ended. You and Nott and the others could probably take a break there, after you get the whole waring kingdoms thing settled.
[Assuming they can shapeshift.]
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But it's also nice to have time when we can just relax and not worry about stuff like that. Not lose all our hair from stress, you know?
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[Maybe Vita wasn't so off about the idea of a cult of horrible people doing weird stuff like this...]
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[Stock up on stakes, holy water, crosses, and garlic...maybe a stake made out of a cross!]
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[Catching on fire, anyway.]
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Thinking back on that now, though, I have to ask, how did you become a pirate?
[He might've explained before, but King might not have been paying attention.]
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Remember those keys we spoke of? We were tracking down the second one since we did not yet know what it was but knew that it was connected to Fjord and his patron. We found a letter detailing a handoff to be completed in a port city, so we went to the city in question. We tried to be sneaky about watching the deal, but he spotted us and panicked, then the captain he was supposed to hand it off to panicked, so we got in a fight.
And. Er. Only one of the crew made it out, so we captured the messenger guy and stole the ship. Then we had to sail back to a different dock so we could find actual crew. Then we sailed out to where the messenger told us the captain was going to hand the thing off.
And Captain Avantika shot our boat quite badly and dragged us into her crew. We ended up stealing from a merchant ship but we did try to be polite about it. We even ended up on the island of Darktow, populated by the Revelry - an entire group of pirates. We ended up finding Avantika's journal and I cracked her cipher, where she spoke of overthrowing the Plank King of Darktow. She found out we had the journal and we got into a fight, killing a bunch of her crew. She was executed once we alerted the Plank King but since we 'stole from a fellow member of the Revelry' we were banished, so we took her ship and our somewhat-scarred crew and left.
... We had a few more stops, but we also did wreck another ship against the rocks when they were trying to attack us.
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