The Fifteen Strangers Mods (
strangerpeople) wrote in
15strangers2023-06-09 04:05 pm
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WEEK 1
[So, once Zero has said his peace, everything is quiet as the week dawns. A new Game. Nonary, Decision, Murder. All three. It doesn't matter. Everyone is here to kill or die. The coin has been tossed, the die is cast. The rules are set; the watches are active.
The question now is, why? Why is this happening? Why you? Surely no one is so desperate to kill on this ship, right? Not when the people onboard are so interesting and varied. Perhaps everyone can get along; perhaps there's a way off the ship without bloodshed. Of course, if there is, it might be be best to be prepared for a long stay-there's no doubt Zero won't make it that easy to escape. Then there's the matter that-apparently-people have new powers they did not possess before, while those the strangers once had are gone. Perhaps it's time to test those out and see what they can do
So, let's see what happens this week. Hopefully it will be a peaceful one.
There are currently 19 strangers on this ship.]
POWER INVESTIGATION
What does it mean to move and grab objects? Can she move the objects out of the pockets? What about opening the DVD cases with her mind, or popping the DVDs out? Does it have to be one object at a time? Can she send objects all the way out of the room and bring them back?
Now let's summon the sword. First of all, let's examine the sword. Is there an inscription on the sword?
Do we actually have the ability to unsummon the sword and make it go poof? Or are we just stuck with it now? Can we summon more swords and only control the latest one?
We're controlling the sword now. It... floats, right? Can she make it go really fast? Really high? She does actually know how to use a regular sword if that helps.
Next thing. She's holding up the DVD case. And summoning the sword. Is it at all possible for the summoning to aggressively appear in the middle of the DVD case? Or does it not really do that, the same way a regular non-summoned sword would not pass through unless it was aggressively punctured through?
Final countdown. She has dramatically surrounded herself with a ring of floating DVD cases (or just one if that's all she can do). Now let's summon the sword. Obviously we can't move the objects anymore. The objects might start falling down? But what about unsummoning the sword and grabbing the objects again before they hit the ground? Maybe easier with practice?]
no subject
Yes, she can remove them from the pockets. Opening the cases is doable, but a bit tricky. We have no doubts she'll get the hang of it in no time. Popping the DVDs out is much harder. Technically doable, but in a getting lucky way.
It is one object at a time. Yes, she can move it out of the room and bring it back.
The sword has no inscription, but is a distinct teal, edged with white. Both sides of the blade are sharp. Yes, it will summon and unsummon at will. It is this one blade and this one alone.
It does float, and at whatever angle she likes. She can make it move very quickly, and it can go very high. Being experienced with a sword, she'll have an easy time wielding this. It is comfortable and fluid, responding to her will even better than a sword in the hand.
It doesn't appear already stabbed through the case, no, though its appearance will strongly push the case away as if the blade's sudden occupancy of the space takes priority.
When she summons the blade, gravity will claim her floating case once more. Despawning the sword and attempting to catch the case before it hits the ground is difficult, but definitely seems to be like any feat of reflexes or dexterity - practice makes perfect.]