The Fifteen Strangers Mods (
strangerpeople) wrote in
15strangers2023-06-09 04:05 pm
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WEEK 1
[So, once Zero has said his peace, everything is quiet as the week dawns. A new Game. Nonary, Decision, Murder. All three. It doesn't matter. Everyone is here to kill or die. The coin has been tossed, the die is cast. The rules are set; the watches are active.
The question now is, why? Why is this happening? Why you? Surely no one is so desperate to kill on this ship, right? Not when the people onboard are so interesting and varied. Perhaps everyone can get along; perhaps there's a way off the ship without bloodshed. Of course, if there is, it might be be best to be prepared for a long stay-there's no doubt Zero won't make it that easy to escape. Then there's the matter that-apparently-people have new powers they did not possess before, while those the strangers once had are gone. Perhaps it's time to test those out and see what they can do
So, let's see what happens this week. Hopefully it will be a peaceful one.
There are currently 19 strangers on this ship.]
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And I can't use movie logic, so we're not in Movieland either.
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This place is my introduction to the real world, the world humans come from. Got time to give me a tutorial?
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CW: Infodump of basic lore and mechanics
I never really had access to the archived lore, I'm not a knowledge god, but us v1s were first conceptualized as free-roaming AIs. Then Prometheus taught the Notails about space and the Notails built shells for us. First the Greek company, then a Roman company formed and built the shells of what many people consider bootlegs of us. And there's only ONE v1 of each Roman and Greek. I'm the only first-gen Hermes.
Sometime later, a space travelling group with the first-gen Fortuna. They eventually found a box which granted wishes. They took it with them on their spaceship. Things went badly after they took off and they crash landed on a mysterious planet. They sent out a signal for help, but were never heard from again.
That's all I can really tell you about the lore. As for the mechanics? The first-gen Fortuna's in charge of dice rolls. Dice rolls determine the majority of things, like combat and skill checks, but don't dictate things like Morale and Sanity. People are generally controlled by traits and there are different types of traits.
Blue traits are neutral, green ones are positive, red ones are negative, yellow ones are abilities, and purple ones are special traits, which are the rarest to get. I usually have two purple ones: [Space Ripper], which allows me to rip holes in space to anywhere, including the Underworld, and [Psychopomp], which allows me to see when people are supposed to die.
In addition to taking care of your crew, you also have to take care of your ship. You have to manage how many loads you have, you have to get enough fuel for humps to other planets, and sometimes you even have to have the necessary amount of wires and scrap to be able to fix it if it gets damaged.
Us first-gens can also have a special job while you have adventures with your crew. We can become consorts to offer assistance in various ways, but most of the time, you have to buy the ability to use the consort during the run. Oh! Speaking of runs, you can only have a limited amount of runs before the universe dies and you have to start a new one with entirely fresh everything, but I usually just space-rip into the new universe and have Thanatos kill the other Hermes copy.
[A lot of info there, but Hermes hopes it's enough. Apologies if he slipped into tutorial mode himself.]
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Well, the most important thing is, out here? Nothing's gonna wait its turn. Time is consistent and linear, unless someone uses magic to mess with it. Also, the actual Underworld is the home of demons and the souls of humans who leaned more toward darkness before dying.
As far as I know, humans in reality haven't gotten past the closest planet to Earth even with robotic rovers, but I'm not completely sure my history is up to date. I think we've been pulled through time, since I thought it was still the first decade of the 21st century.
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Does the real world have gods like us? And I don't mean others forgot that they were gods, I mean just gods in general.
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That's not common knowledge among humans, though. Most of the 'gods' worshipped by mortals were demons or angels.
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The human world was originally ruled by Aesir, who was supposedly omniscient. He gave that power up, though, so humans could have the foresight to choose their own paths in life, instead of blindly following fate. That split him into two lesser beings, Loki and Loptr. My knowledge on them is a bit outdated, but last I knew, Loki was a spirited and unpredictable brat, but prone to helping out where he could. And Loptr...was a condescending egomaniac with a knack for manipulation.