The Fifteen Strangers Mods (
strangerpeople) wrote in
15strangers2017-12-21 07:59 am
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FINAL INVESTIGATION
[Its apparent when everyone wakes up that something isn't entirely right: Loewe's profile is gone.
It becomes incredibly apparent why, when people search: the bookshelf in Cafe MYJL has been destroyed, revealing the elevator behind it. Unlike the bookshelf itself, the elevator is not rigged with any kind of scanner; the Titled can get on the elevator without any problem. And, it goes down to the basement.
But. A thought occurs to everyone before they step on the elevator. They don't want to go down unprepared. Once they get on that elevator, they may not be allowed to come back up until they have finished what they started. If they are able to come back up at all.
So. Bring your supplies, your weapons, your notes on all of the information you've thus far gathered, your pets
And one you are prepared, you will find yourselves...going...

[There is a smell of burnt wire permeating the air around the elevator, and as everyone gets closer to the set of double doors at the end of the hall, the smell of bleach. A giant sword is stuck into the floor next to the double doors, with a very hastily-scrawled, blood-speckled note pinned by the sword: BOSS IS THIS WAY. -L
Loewe clearly knew he wasn't getting beyond the double doors alive - and, at the least, he had a sense of humor about it. In any case, at the moment, there is no real means of opening it from the outside anyways. Not yet, at least.
In the meantime, though, the entire basement is now ready to be explored. Some of the doors - Rooms 1, 2, and 6 - are locked with special locks that will need to be figured out, but otherwise?
Welcome to The Hall of Liberation.
And good luck, teams.]
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[ Going to go and pick it up to get a better look. What's interesting about this book, anyway? ]
EVIDENCE
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So they changed at the end here. Interesting.
Shaking his head, he's going to check the rest of the drawer but if there's nothing else of note? Going to be checking the next drawer. ]
EVIDENCE
...Imprinting is vital to influencing thoughts and emotions when it comes to the Game. For Players, this is vital for missions, as imprinting allows for concepts and keywords to be fully realized as actions, as they come into being within the mind of the target of imprinting.
However, for higher-ranked individuals, it is possible to do the opposite. Instead of imprinting thoughts, for certain entry fees for example, it is important to create an imprint to allow a person to forget a concept or keyword. This of course would result in a net loss, as opposed to a gain, within the target's mind...
Like a normal imprint, this influence will eventually disappear, allowing the person to regain what they lost. This is primarly based on how long a given Game is (if for some reason a Player is imprinted to lose memories outside of their entry fee), as well as whether the memories in question were a true entry fee and not a simple imprint. If the former, memories are restored after some time, or if the target in question dies (as opposed to being erased).
If the latter, then should the player lose in the Game but be somehow restored to life due to Game rules, it is a given that the memory loss is permanent...
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The risk of some permanently losing their memories for good was there too. He's going to snap a picture of this document for later, as well as those pages from the diary. They were going to be important later. Though once that's done is there anything else notable in this drawer or has he found everything? ]